Should i play runescape again




















Second, I love that you have the option to sit and wait. Farming perfectly fits in with my need to have a minor distraction in order to get my work done. When I was still in high school and college, I was always training my farming while studying or doing assignments. It wasn't long after I graduated from college that I stopped playing RuneScape on my original account for what I thought was my last time.

I was too busy doing freelance work to think about trying to play at the same time. But then I started working on a YouTube channel in my spare time. It's not at all successful, but that's besides the point.

I started a brand new account so I could record myself questing, which was quite the departure from how I normally play. But in between recording sessions, I skill just like I used to. I make time to play even though I'm still busy doing freelance work, because now I've essentially convinced myself that it's work in itself.

I make basically no money on YouTube. Recording videos is nowhere near actual work. I lie to myself so I don't feel bad about taking time to play games. I had started to think that I might have stopped playing for good again. I'm playing a lot of other games for my channel, and the way I do RuneScape videos, they take longer for me to record. They're not as efficient to make, since I don't space them in ten minute increments or so, preferring to do an entire quest within the space of one video.

But then I started applying for graduate schools. I had to write essays and study to take the GRE. So what did I decide was helpful to do while editing an essay and reading from my study guide? Actual picture of me playing "RuneScape. So it seems like no matter what I do, I always end up coming back to RuneScape , or at least OSRS , as I gave up on trying to keep up with all the updates a long time ago.

It's simple for me to jump back into it and plant some watermelons while I read a book or write something. It's nostalgic, too. There's something nice about having RuneScape as a near constant in my life for so long. It's been with me since I was 13 years old. And thanks to the existence of OSRS , it's stayed similar enough to the game I started playing originally that I can keep coming back to it like an old friend, like the old friend who introduced me to the game and the other old friends who I used to play it with.

I made my one and only Internet friend while playing RuneScape , and I actually miss talking to him. So I guess that's what RuneScape is to me, and why I keep coming back. It's a relaxing, safe, and friendly place for me. Simulation Games. Mobile Games. Elder Scrolls. Final Fantasy. Dragon Age. Fire Emblem. Legend of Zelda. First-Person Shooters.

Gaming PCs. Strategy Games. Technical How-Tos. Horror Games. Sports Games. Fighting Games. Classic Games. Puzzle Games. Related Articles. Matt Casey - We also face the same challenge as most games, and that is how to remain relevant when there is so much competition for players' time and attention. We continually try to adapt and bring the game to wherever and however our players want to play it.

Jagneaux: I've seen some frequent and recurring complaints that the free-to-play version is TOO restrictive. Have there ever been discussions about adding more features for free players or adjusting the monetization incentives at all? How do you balance that? Matt Casey - So RuneScape introduced subscriptions way back in to replace the original ad-funded model.

We wanted players to be able to access content within the game without paying and we have maintained that option ever since. Clearly this was long before free-to-play became as widely used as it is now, and it's true that RuneScape doesn't work in the same way as a conventional free-to-play game.

We have expanded the range of content to our non-subscribing players over time, including making certain skills eg Fletching to make ammunition for ranged combat completely free-to-play. We also launched the Archaeology skill with a higher cap before membership was a requirement so more players could try out the content up to level We are also actively making changes to the monetization of the game particularly, so we no longer ask players to pay for certain features.

For example, additional Action Bars are no longer sold to free players or members in our store. We balance these decisions mainly by listening to feedback from our players to ensure we have the right mix of paid and non-paid content in the game. Jagneaux: Are there any plans for IP expansion a sequel, spin-off, new game in the same IP but a different genre, etc or a new IP altogether as a follow-up? Mark Ogilvie, Creative Director - There are always plans like that. Nothing solid just yet to announce, but I am hopeful that there will be next time we speak.

Matt Casey - We are continually investigating and evaluating opportunities to bring the world of RuneScape to new audiences. We are investing in new research and development to create more living games and we currently have a team taking an unannounced title through a multi-year production cycle.

Would you ever or have you ever toyed with that idea? That was quite a surprise and attracted a lot of attention from players at the time. Dave Osborne - In RuneScape specifically, the player-driven economy has done so much to address the issue. We introduced Bonds in , items that players are able to purchase with real-world money and represent one month of membership.

While we would never say that RuneScape is free from these issues, Bonds and the player economy have done so much to ensure that you can wander the game world without encountering any. Jagneaux: What do you think about the state of the MMO market for the next 5, 10, or even 20 years? Where is the industry going and how does RuneScape keep up with constant shifts and changes?

Personally, I hope that MMOs move to a place where there are fewer demands on the player. Our lives are all getting increasingly busy, and so many things - not just games, but other services - are clamouring for our attention.

If MMOs could be the no-pressure, home-away-from-home, where you feel like you can return for comfort, yet still make progress, then I see MMOs thriving. Matt Casey - Similarly, I think a lot of us love MMOs, but lack the time to really commit to them in the same way as we may have done in the past.

I still feel there is a very strong desire for deeply connected, immersive experiences that the best MMOs including RuneScape deliver in spades. I think this will lead to more convergence between these types of games in the future, in the same way many more games include RPG elements now than say ten years ago. I think we are likely to see more non-desktop games platforms provide regular payment options instead of relying solely on the free-to-play model.

The success of the battle pass system and rising use of subscription-based services in mobile apps makes sense to both players and publishers, particularly when coupled with cross-platform, always-on games.

RuneScape is in a fantastic place to adapt to these trends and I look forward to the opportunities this will bring us in the future. Runescape is kicking off The Grand Party today , which is an anniversary event bringing players together among the most recognizable characters. Then over the course of the entirety of there will be a host of new celebratory content, including new multi-part questlines—not to mention the epic Elder Gods story arc.

The full version of the current iteration is also coming to tablets and mobile devices this year to join the existing mobile version of Old School Runescape.

This is a BETA experience. You may opt-out by clicking here. More From Forbes. Nov 12, , am EST. Nov 11, , pm EST.



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